A new 2011 study into Piracy on the Internet has been released by brand and trademark monitoring firm, Envisional, found that almost one-quarter of global Internet traffic (23.8%) and more than 17% in the U.S. involves the theft of digital assets. Some of the key statistics released in the report are:
- Bit Torrent traffic is estimated to account for 17.9% of all Internet traffic. Nearly two-thirds of this traffic is estimated to be non-pornographic copyrighted content shared illegitimately such as films, television episodes, music, and computer games and software. (63.7% of all bit torrent traffic or 11.4% of all Internet traffic.)
- Cyberlocker traffic – downloads from sites such as MegaUpload, Rapidshare or HotFile – is estimated to be 7% of all Internet traffic. 73.2% of non-pornographic cyberlocker site traffic is copyrighted content being downloaded illegitimately (5.1% of all Internet traffic).
- Video streaming traffic is the fastest growing area of the Internet and is currently believed to account for more than one quarter of all Internet traffic. Analysts estimates that while the vast majority of video streaming is legitimate, 5.3% is copyrighted content and streamed illegitimately. (1.4% of all Internet traffic).
- Other peer-to-peer networks and file sharing arenas were also estimated to contain a significant proportion of infringing content. An examinatioon of eDonkey, Gnutella, Usenet and other similar venues for content distribution found that on average, 86.4% of content was infringing and non-pornographic, making up 5.8% of all Internet Traffic.
- BitTorrent is the most used file sharing protocol worldwide with over 8m simultaneous users and 100mregular users worldwide.
- 63.7% of content managed by PublicBT was non-pornographic content that was copyrighted and
- shared illegitimately
- 35.2% was film content – all of which was copyrighted and shared illegitimately
- 14.5% was television content – all of which was copyrighted and shared illegitimately. Of this, 1.5% of content was Japanese anime and 0.3% was sports content.
- 6.7% was PC or console games – all of which was copyrighted and shared illegitimately
- 2.9% was music content – all of which was copyrighted and shared illegitimately
- 4.2% was software – all of which was copyrighted and shared illegitimately
- 0.2% was book (text or audio) or comic content – all of which was copyrighted and shared
- 35.8% was pornography, the largest single category. The copyright status of this was more difficult to discern but the majority is believed to be copyrighted and most likely shared illegitimately
Impact on the Gaming Industry
Impact on the Software Industry